When a card bearing this sigil perishes, the creature opposing it perishes as well. When a card bearing this sigil is played, you will receive a random item as long as you have less than 3 items. When a card bearing this sigil perishes, the creature inside is released in its place.Īt the end of the owner's turn, a card bearing this sigil will generate 1 Bone. If a creature would attack a card bearing this sigil, it does not.Ī card bearing this sigil is counted as 3 Blood rather than 1 Blood when sacrificed.Ī card bearing this sigil will block an opposing creature bearing the Airborne sigil.Ī card bearing this sigil will strike each opposing space to the left and right of the space across from it.Ī card bearing this sigil will strike each opposing space to the left, right, and center of it. When a card bearing this sigil is sacrificed it does not perish. When an opposing creature is placed opposite to an empty space, a card bearing this sigil will move to that empty space.Ī card bearing this sigil will strike an opponent directly, even if there is a creature opposing it. When a card bearing this sigil is played, an Ant is created in your hand. Creatures in the way will be pushed in the same direction. Once a card bearing this sigil is struck, the striker is then dealt a single damage point.Īt the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. When a card bearing this sigil perishes, a copy of it is created in your hand. While submerged, opposing creatures attack its owner directly. When a card bearing this sigil dies, 4 bones are awarded instead of 1.Ī card bearing this sigil submerges itself during its opponent's turn. If a creature that you own perishes by combat, a card bearing this sigil in your hand is automatically played in its place. When a card bearing this sigil would be struck, a Tail is created in its place and a card bearing this sigil moves to the right. When a card bearing this sigil is played, a copy of it is created in your hand. When an empty space would be struck, a card bearing this sigil will move to that space to receive the strike instead. When a card bearing this sigil is played, you may search your deck for any card and take it into your hand. When a card bearing this sigil is played, a Dam is created on each empty adjacent space. When a card bearing this sigil damages another creature, that creature perishes.Ī card bearing this sigil will grow into a more powerful form after 1 turn on the board. A Bee is defined as: 1 Power, 1 Health, Guardian.Īt the end of the owner's turn, a card bearing this sigil will move in the direction inscribed in the sigil. Once a card bearing this sigil is struck, a Bee is created in your hand. A Rabbit is defined as: 0 Power, 1 Health. When a card bearing this sigil is played, a Rabbit is created in your hand.
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